20:45.00 Enter TK: The Eye
21:10.00 A'lar Trash cleared and I remind everyone to don their Ashtongue Cowls if they have one.
21:35.00 Wipe #1 as we lose a tank. I manage to throw a DI on a shammy in the doorway, saving myself 10% repair bill :)
21:45.00(-ish) Start attempt #2
22:00.00(-ish) A'lar Dead, the fiery bugger bird is frickin' dead - OMG I can do the next part of BT attunement :) The loot he dropped was pretty poor: Pattern: Monsoon Belt, Phoenix-Ring of Rebirth, Gloves of the Searing Grip and Talisman of the Sun King. Well I wasn't particularly impressed anyway.
We then tried to get to Kael but died to his patrols twice. This was probably because we only had 1 mage and you need to keep the patrols at distance as they can apparently 1-shot tanks, so they need to be burnt down while being chain feared/sheeped.
There is some tactic about spam-sheeping, that although doesn't keep them sheeped (because others are unloading massive hurt onto them) it does interrupt the big nasty things they are trying to do.
Anyway, I read that after fight, so not too useful.
It turns out that NicePallyClassLeader had not handed in the quest after Karathress and therefore didn't have the Ashtongue Cowl. All together now ...
AWWWW.
You remember my mate that got me into F*ckingT*ssers - StupidDorf? Well he is back from another 3 month working trip abroad and raiding with the FT gang again. I just saw him at the graveyard outside TK: The Eye and we had a quick chat (He died early on) The FTs had just got Kael to Phase 4 and they were only there to train their new tank!! The FTs have got Vag down, but not Kael yet. I really hope we can get Kael down before them.
So I am off to hand in the latest BT attunement quest :)
3 comments:
Grats!!! Depending on how VR and Solarion go tonight we're going to be trying this guy again.. he always gets all glitchy though! Any helpful hints? :)
Tips? Well until I get EvilBastage in there (which is never gonna happen - lol) I don't really pay too much attention to ranged dps tactics!
However, DO keep a good eye on whats around you, the flames and burning floor will hurt you ... lots ... quickly. If your graphic details are turned down, crank them up a notch so you can see them.
DO NOT dps A'lar when adds are alive, you'll probably be tasked with taking out adds, because melee dps want to avoid exploding adds.
But DO listen out for in-raid instructions. Towards the end of phase 1 the adds maybe "collected" and "saved" for killing during phase 2 when their death drains A'lar of 3% per death :)
UNLESS you raid leader has a different tactic of course :)
Your job should be pretty simple, stay out of the fire, stay away from exploding adds and stay at the top of the damage meters!
Well.. I got to go along for the ride on A'lar.. and about 5 or 6 wipes. Sigh. We got him to phase 2 3 times out of that though, and I think a bit more coordination of DPS on the adds would have made the difference. For some reason people weren't listening when the GM said he wanted ALL dps on the adds, some were still on A'lar. Then what DPS -was- on the adds was split between the two, instead of (as we were instructed) getting one down, then the other, so that we could all focus back on A'lar before he did another dive.
It didn't help either that one of the add tanks didn't have Omen, so in the interest of not pulling the add, several of us were gimping our DPS.
Oh well.. tonight is Mag & Gruul's, should bring confidence back up a bit getting these guys down, and maybe we'll give this another shot on Sunday.
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